Senin, 04 Januari 2016

Grand Theft Auto V - Ultra Graphics Gameplay on GTX 950M 4GB DDR3 ASUS ROG GL552JX-XO305D


Specification:
Notebook ASUS ROG GL552JX-XO305D
Windows 10 Home Single Language 64-bit
i7-4750HQ @2.00GHz ~ 3.20GHz
(Intel Iris Pro Graphics 5200)
8GB (4 DDR3L+4 DDR3) RAM @1600MHz
NVIDIA GTX 950M 4GB DDR3
HDD 1TB @7200RPM

Graphics:
- FXAA = On
- MSAA = Off
- NVIDIA TXAA = Off
- VSync = On
- Population Density = (Max)
- Population Variety = (Max)
- Distance Scaling = (Max)
- Texture Quality = Very High
- Shader Quality = Very High
- Shadow Quality Very High
- Reflection Quality = Ultra
- Reflection MSAA = Off
- Water Quality = Very High
- Particles Quality = Very High
- Grass Quality Ultra = Ultra
- Soft Shadows = NVIDIA PCSS
- Post FX = Ultra
- Motion Blur Strength = (Max)
- In-Game Depth Of Field Effects = On
- Anisotropic Filtering = X16
- Ambient Occlusion = High
- Tessellation = Very High

Advanced Graphics:
- Long Shadows = On
- High Resolution Shadows = On
- High Detail Streaming While Flying = On
- Extended Distance Scaling = (Max)
- Extended Shadows Distance = (Max)

My ASUS profile https://rog.asus.com/forum/member.php?264458-Robby-Rahman-Kusuma

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